Charger was the second game I made while studying Technical Art at The Game Assembly.
The game is based off of the MOBA/RTS genre, using elements from games such as DOTA 2 and Warcraft 3. The game takes place on an alien planet where the main character needs to find a way off the planet while fighting a robot invasion.
I was primarily responsible for the game’s animation pipeline and also the general art pipeline.
The game was produced in 10 weeks, part time(50%).
- Animation pipeline
Rigging and animation export.
- Art pipeline
Custom Substance Painter texture export, adapted to our engine.
Enemy and joint-based environment animations.
- Procedural generation
Procedural rock creation made in Houdini for the artists to use in Maya.
- General pipeline
Updating export/import pipeline, general scripting support, and optimization.
These are a few of the animations that I made for this project.