Banappled is a first person shooter inspired by the gameplay in Doom(2016) and the art style of Fortnite.
The game is fast-paced and action packed, with a lot of focus on player gratification. The goal of the game is to destroy the mutated humans in the research station to cleanse it of infection.
I was primarily responsible for technical animation, the animation pipeline, and rigging.
The game was produced in 10 weeks, part-time(50%)
- Rigging tools
I created a rigging toolset to quickly and efficiently be able to rig characters.
- Character rigging
Responsible for all rigging, including enemies, the player character and the shotgun. All of my work didn’t make it into the game.
- First person animations
Responsible for all first person animations.
- Animation pipeline
Responsible for making sure that our other animator could export animations, as well as communicating with our programmers on the animation implementation.