Banappled is a first person shooter inspired by the gameplay in Doom(2016) and the art style of Fortnite. 

The game is fast-paced and action packed, with a lot of focus on player gratification. The goal of the game is to destroy the mutated humans in the research station to cleanse it of infection. 

I was primarily responsible for technical animation, the animation pipeline, and rigging.

The game was produced in 10 weeks, part-time(50%)

My contributions

  • Rigging tools
    I created a rigging toolset to quickly and efficiently be able to rig characters.

  • Character rigging
    Responsible for all rigging, including enemies, the player character and the shotgun. All of my work didn’t make it into the game.

  • First person animations
    Responsible for all first person animations.

  • Animation pipeline
    Responsible for making sure that our other animator could export animations, as well as communicating with our programmers on the animation implementation.
Shooting animations
Reload animation
Run animation
Jump animation



Hussein Taher